After a long road, I’ve finally launched my first game!

Currently, I am a 40 year old husband, father of 4.5 gremlins, and full-time software developer.

I started working on this project ~2.5 years ago at the beginning of 2016. I had been a software developer for about 13 years prior to deciding to start working on this game. I had also done countless hobby game projects on the side for years so I wasn’t a total n00b at getting a game project off the ground.

In the time since I started on this game, a lot has happened in life. Our 4th child was born a few months into the project. I changed jobs a while after that. My father died from cancer last June, which was absolutely devastating. And we are expecting gremlin #5 this August. With all that going on, sometimes weeks would pass where I wasn’t able to touch the game. But that’s okay, because this project, while fun to work on, wasn’t paying the bills. I did not sacrifice my family or my day job for this. I spent only late nights and weekends on it. And only when I had the energy for it.

I’ve loved making this game. This is the game I’ve wanted to make for a really long time and while it isn’t perfect, it is an absolute joy to me. I love playing it! But I was never about to sacrifice my primary responsibilities and this game always came last.

But now that it’s out there and has been on the market for ~6 hours (at the time of this writing) I have lots of new emotions surrounding it that you’ll only understand if you’ve given everything you have for this long. I feel both success and failure. Happiness and despair.

I have failed at building any kind of following whatsoever and feel a lump in my throat because it’s only sold 1 copy so far. Marketing is hard when starting from nothing!

1st Sale
Thanks for the tip kind patron!

But at the same time, I feel a sense of accomplishment that I actually did this! I have built a game and released it! I’ve put myself out there to be vulnerable to the harsh reality that is indie game development. And I’m okay with that.

At some point, I hope people can find my game and get some enjoyment out of it. And I’ll keep working toward that end.

Because it’s worth it.

If you’re interested in the game, find it at

2 thoughts on “After a long road, I’ve finally launched my first game!

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